We’re in the midst of creating 3D animations for our film Lifeform. The software we chose was Blender–a free and open-source 3D computer graphics software product used for creating visual effects. Here at our studio we’re doing the animation, lighting and compositing. Modeling and rigging were handled by talented Blender vets Kevin Hayes and Nathan Taylor, respectively. At last count there were forty–odd (and we do mean odd) 3D fx shots in the film, which, while it doesn’t sound like a lot, is a HUGE amount of work, not to mention render time. Currently we’re averaging a day-and-a-half to two days of render time per shot, so you can imagine how long it’s taking to wade through the list. Still, it’s worth it when you see the results… One of the more interesting facts is that you actually output the animation as a series of still images, .pngs, which you then import into Aftereffects, in order to create an entire animation, who’d have figured that? When we designed the actual creature, I was looking to invest attributes from actual creatures in nature, in order to give it a more authentic feel. Some dinosaur plating here, some praying mantis there, a scorpion tail over here… Now we’re trying to emulate some of the physical movements these creatures make in the real world to bring the illusion home.
One tip I would give to any fledgling animators: don’t forget to use the animation curves to smooth out the model’s movements. You can use the bezier tools to make them less “roller-coaster” like–some of mine were looking like the Cyclone at Coney Island before I smoothed them out!
The goal is to finish all the 3D shots in the next few months and then on to color correcting and sound mix! Ugh…
Presented for your edification: a partially completed tentacle attack scene featuring Virginia Logan suddenly sprouting mutant monster tentacles from out of her back and
molesting attacking Peter Alexandrou–and who can blame her really? It was a long day on set, afterall. Everyone was cranky!
Actually, we’ve been using Blender to create 3D animated tentacles for these shots. Then we bring them into AfterEffects and combine them with a matte created in Mocha (sounds like we’re making boozy drinks here!) and, voila: instant monster tentacles! Actually, it’s not that instantaneous, but it’s very gratifying to see one’s vision of tentacular (is that a real word?) homicide come to life before one’s eyes.
We combined the computer tentacles with some practical ones on set. For these, we actually had to do reverse shots, which involved wrapping the silicone prop tentacle (made from Smooth-On’s Dragon Skin silicone product) around the actor’s wrists or ankles, greasing them up with KY (who says sets are no fun?) and pulling them off while filming. Then in Final Cut Pro, we reversed these shots so they looked like the tentacles were wrapping around his limbs. I was pleased with how seemless these shots turned out.
What do you think?
Hazzah! Here’s a first-ever attempt at Blender animation on my part. It’s a tentacle that’s going to be used in our feature film Lifeform. (Still in Post!) It’s not perfect, you can see a light panel in back and the thing goes out of sight at the end, but I think it looks pretty cool. I have to thank a number of people for helping me get to this point, including Nathan Taylor, who rigged it, Kevin Hays, who was the modeler and Drew Bellware, who actually told me I had to skin the darn thing with the texture files and showed me how to do it. Couldn’t do it without them and their impressive talents!
Various animations of the tentacle will the composited into scenes with Virginia Logan as she “monsters out” and attacks people with tentacles coming out of her…back–just her back, I swear. What do you think this is? Species?
I wish we had their budget, or Natasha Henstridge. Heck, I’d settle for a 8 1/2 by 11 glossy of H.R. Giger at this point. Probably give me nightmares though.
One neat tutorial I looked at, regarding working with the Cycles render engine is located at Blender Guru. Andrew’s site has many great tutorials wherein he takes his time to actually show you how to do things and he’s a really nice guy as well. One of the neat things about Cycles is that you can use a mesh plane as a light. He says it works better than a regular lamp object, as a light source. So, I used a few planes to light it.
Nate is rigging a few more models for us and I can’t wait to see how great these things animate! Thanks guys!
Here’s my test animation: